/*
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/**
 *
 * @author pson
 */
public class Tile {
    
    //The type of terrain of this tile
    private Terrain terrain;
    
    //What improvement is built on this tile. null for nothing
    private Improvement improvement;
    
    //Which player owns this improvement. null for none
    private Player owner;
    
    
    /**
     * The roll needed to claim the tile bonus
     */
    private int roll;
    
    public Player getOwner() {
        return owner;
    }
    
    
}
